Onshore Drills & Exercises
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Knot-tying is a fundamental skill that must become automatic - you cannot tie a bowline while thinking about it in 25 knots of wind. This relay format adds time pressure and competition to make practice engaging.

Setup: Lay out 3–5 stations around the room, each with a rope, a laminated instruction card, and a sample knot. Teams of 3–4 rotate through stations. At each station, every team member must tie the knot correctly before the team can move on.

Core Knots to Include:

KnotPrimary UseKey Feature
BowlineFixed loop that won't slipEasy to untie after loading
Figure-of-EightStopper knot on sheet endsPrevents rope running through block
Cleat HitchSecuring a line to a cleatLocking turn must face away from load
Round Turn & Two Half HitchesTying to a ring or railQuick to tie, holds under variable load
Reef KnotTying two ends of same rope (reefing)Left over right, right over left
Time the relay and keep a leaderboard across sessions. Students who can tie all five knots in under 60 seconds have genuine muscle memory - that is the target.

Scoring: Award points for speed and correctness. A knot that fails a pull-test scores zero. This teaches students that a fast but wrong knot is worse than a slow correct one.

Match the knot to its sailing use
Knot
Bowline
Figure-of-Eight
Cleat Hitch
Reef Knot
Use
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All matched!

Racing rules can seem abstract when read from a book. Walking through scenarios physically - with students acting as boats - makes the rules intuitive and memorable.

Setup: Use masking tape or chalk to mark a "course" on the floor. Two students at a time act as boats, holding a card showing their tack (port/starboard) and point of sail. The instructor calls out a scenario, and the students physically walk through who has right of way.

Key Rules to Cover:

  • Rule 10 - Port/Starboard: A port-tack boat shall keep clear of a starboard-tack boat.
  • Rule 11 - Windward/Leeward: When on the same tack and overlapped, the windward boat keeps clear.
  • Rule 12 - Same Tack, Not Overlapped: The boat clear astern keeps clear of the boat clear ahead.
  • Rule 13 - While Tacking: A boat tacking shall keep clear of a boat that is not tacking.
  • Rule 18 - Mark Room: At a mark, an outside overlapped boat must give mark-room to an inside boat.
In a walk-through, make the "give-way" student physically step aside. The physical movement anchors the rule far better than reading it on a page.
Fill in the blanks - right of way rules
A boat on ___ tack must keep clear of a boat on starboard tack (Rule 10).
When two boats are on the same tack and overlapped, the ___ boat must keep clear (Rule 11).
A boat that is ___ must keep clear of a boat that is not (Rule 13).
At a mark, the ___ boat must give room to the inside boat (Rule 18).
port windward leeward tacking outside inside
Complete!

Understanding points of sail is the foundation of all sailing. This kinaesthetic exercise gets students on their feet, physically pointing and moving to demonstrate each point of sail relative to the wind.

Setup: Place a large arrow on the floor (or point at a wall) to represent the wind direction. Students stand in a circle. The instructor calls a point of sail and students must face the correct angle relative to the wind arrow, with arms out to represent the boom angle.

Point of SailAngle to WindBoom PositionSail Setting
Close-Hauled~45°Pulled in tightSheets hard in
Close Reach~60°Slightly easedSheets eased a touch
Beam Reach~90°Halfway outSheets at 45°
Broad Reach~135°Well outSheets mostly eased
Run / Dead Downwind180°Fully out (perpendicular)Sheets fully eased

No-Go Zone: When the instructor calls "head to wind," students must stand facing directly into the wind arrow with arms flapping - representing sails luffing and no forward drive. This reinforces that sailing directly into the wind is impossible.

The no-go zone covers roughly 45 degrees either side of the wind - a total arc of about 90 degrees where the boat cannot sail forward.
Tap to reveal - points of sail
Close-Hauled
~45° to wind. Sheets hard in. Sailing as close to the wind as possible.
Beam Reach
~90° to wind. Boom halfway out. Usually the fastest point of sail.
Broad Reach
~135° to wind. Sheets well eased. Wind comes from behind and to the side.
No-Go Zone
~90° arc directly into wind. Sails luff, no drive. Must tack through this zone.
Run
180° - dead downwind. Boom fully out. Risk of accidental gybe.

Tap each card to reveal

All revealed!

A rigging race turns a routine pre-sail task into a competitive, high-energy exercise. Teams race to rig a boat correctly and completely, scored on both speed and accuracy using a checklist.

Setup: De-rig boats completely before the session. Split into teams of 2–3 per boat. Provide each team with a printed checklist. The coach starts a timer and teams race to complete all items. A second coach (or senior student) inspects each boat at the finish.

Checklist Scoring:

ItemPointsCommon Error
Mast stepped & shrouds secure10Split pin not bent back
Halyard attached & sail hoisted10Halyard twisted around shroud
Mainsheet rigged correctly10Blocks threaded backwards
Kicker / vang connected5Not clipped to boom fitting
Outhaul & cunningham set5Outhaul too loose for conditions
Rudder & tiller fitted10Retaining clip missing
Centreboard free & operational5Centreboard jammed in case
Bungs in, bailer closed10Bung forgotten entirely
All knots correct (pull-tested)10Reef knot used where bowline needed
Forgetting the bung is the single most common beginner error - and one of the most dangerous. A missing bung can sink a dinghy within minutes in choppy water.
Match the rigging item to the common error
Item
Halyard
Mainsheet
Bung
Rudder
Common Error
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All matched!

A good debrief is where the real learning happens. Students who can articulate what went well, what went wrong, and what they will change next time retain skills far better than those who simply pack up and go home.

What Went Well / Even Better If (WWW/EBI) - Each student shares one thing that went well and one thing that could be even better if they did it differently. This positive framework avoids negativity while still driving improvement.

3-2-1 Reflection - Each student writes down: 3 things they learned, 2 things they want to practise more, and 1 question they still have. Collect the questions - they become the starting point for the next session's briefing.

Hot Seat - One student sits in the "hot seat" and the group asks them questions about a specific scenario from the session. For example: "Why did you tack at that moment?" or "What would you do differently at the leeward mark?" This develops self-analysis and communication skills.

TechniqueBest ForTime Required
WWW / EBIQuick whole-group debrief5 minutes
3-2-1 ReflectionWritten individual reflection8 minutes
Hot SeatDeveloping race analysis10 minutes per student
The best debriefs happen while the experience is fresh. Debrief before de-rigging - once boats are packed away, students mentally switch off.
Tap to reveal - debrief techniques
WWW / EBI
One thing that Went Well, one thing that would be Even Better If changed. Positive framework.
3-2-1 Reflection
3 things learned, 2 things to practise, 1 question remaining. Collected questions seed next session.
Hot Seat
One student answers group questions about a scenario. Builds self-analysis and communication.
When to debrief?
Before de-rigging! Once boats are packed away, students mentally switch off.

Tap each card to reveal

All revealed!
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